Aquamarine Cave — Pokémon Rejuvenation Cave Guide
Aquamarine Cave is the multi-floor cave system under Terajuma Island, running from Route 6 up to the Secluded Shore, and one of the few places on the island whose encounter table reaches for Dive.
Quick facts
| Area | Aquamarine Cave |
|---|---|
| Type | Cave |
| Region | Terajuma Island |
| Field moves needed | Rock Smash, Surf, Rock Climb, Dive |
How to get there
Where this area leads:
| Direction | Leads to |
|---|---|
| North | Secluded Shore East and |
| West | Route 6 |
Rock Smash, Surf, Rock Climb, Dive is needed somewhere in this area, not necessarily to enter it — the tables below say where.
What is here
It needs four field moves — Rock Smash, Surf, Rock Climb and Dive — the most of anywhere on Terajuma, with the Golden Hammer, Golden Surfboard, Golden Claws and Golden Scuba Gear standing in for all four. The Aquamarine Ruins in particular is a Dive area.
It is also the largest data set on the island: 49 encounter rows and 29 recorded pickups across three floors and several named rooms — the Aquamarine Chamber, the Aquamarine Depths, the Aquamarine Ruins, and the sections past the Mining Rocks.
Most of the items are hidden, and the directions are written relative to crystal rocks and to two named NPCs rather than to map positions: 'the 3rd big crystal rock upper left the School Girl' and 'the rock left the Female Hardcore Trainer'. Read them as landmarks, not coordinates.
The water is where the levels go. Surf brings Spheal at 65% in the high 30s; the Super Rod reaches the high 60s. The two B1F Mining Rocks are the repeatable resource, with three more of the same in the Deep Jungle.
| Landmark | What it is for |
|---|---|
| Aquamarine Ruins | A Dive area, requiring Dive or the Golden Scuba Gear to enter. |
| Aquamarine Chamber | One of the named rooms in the system. |
| Aquamarine Depths | The lower level of the cave, and the subject of its own stretch of the story. |
| Mining Rock | Two on B1F — one down the middle big crystal rock upper left, one on the tiny path mid-area — plus three in the Deep Jungle. |
| Waterium Z | Lower right of the area reached from the Valor Chamber, not from the main path. |
| The Aquamarine Shrine ladder | The landmark the 1F item directions are written against. |
| The School Girl and the Female Hardcore Trainer | The two B1F NPCs the wiki's hidden-item directions use as reference points. |
Before you go
- Take all four field moves or their Golden equivalents. Arriving with three of the four means turning around at a floor boundary.
- The directions in the item table are relative to crystal rocks, not to the map. Find the named rock, then count.
- The Zygarde Cell is on the lower-left small island and needs Surf and Rock Climb to reach.
- The Waterium Z is behind the Valor Chamber rather than on the route through the cave, so plan it as a separate trip.
Items in Aquamarine Cave
| Item | Where exactly |
|---|---|
| Max Repel hidden | 1F; small crystal rock up the stairs from the entrance (hidden) |
| TM05 Roar hidden | 1F; from the Guy down the stairs from the entrance (hidden) |
| Elemental Seed hidden | 1F; ground space down the 2 rocks right from the lower left stairs (hidden) |
| Water Gem hidden | 1F; small crystal rock lower left the B1F Area entrance (hidden) |
| Water Gem hidden | 1F; 2nd rock down the Aquamarine Shrine ladder (hidden) |
| Fresh Water hidden | 1F; rock between the 3 bridges right the Aquamarine Shrine ladder (hidden) |
| Dive Ball hidden | 1F; left big crystal rock by the Secluded Shore entrance (hidden) |
| Blue Shard hidden | B1F; big crystal rock between the ledges up the entrance (hidden) |
| Escape Rope hidden | B1F; rock left the Female Hardcore Trainer (hidden) |
| Synthetic Seed hidden | B1F; 3rd small crystal rock left the School Girl (hidden) |
| Blue Shard hidden | B1F; ground space 4 spots left and 1 spot up from the 3rd small crystal rock left the School Girl (hidden) |
| Rock Gem hidden | B1F; 3rd big crystal rock upper left the School Girl, requires Surf / Golden Surfboard (hidden) |
| Blue Shard hidden | B1F; ground space 4 spots left from the 4th small crystal rock upper left the School Girl (hidden) |
| Escape Rope hidden | B1F; big crystal rock at the upper left corner of the area, requires Surf / Golden Surfboard (hidden) |
| Aquamarine Ore | B1F; lower left the area past the Mining Rock, requires Rock Smash / Golden Hammer and Blast Powder * |
| Reverse Candy hidden | B1F; 2nd big crystal lower right the area past the Mining Rock, requires Rock Smash / Golden Hammer and Blast Powder (hidden) * |
| Rare Candy hidden | B1F; rock lower right the area past the Mining Rock, requires Rock Smash / Golden Hammer and Blast Powder (hidden) * |
| Water Stone | B1F; lower right the area past the Mining Rock, requires Rock Smash / Golden Hammer and Blast Powder * |
| TM20 Safeguard | At the upper right side of the area, requires Rock Climb / Golden Claws |
| Red Shard hidden | Ground space 3 spots up from the 1st big crystal rock left the entrance (hidden) |
| Blue Shard hidden | 4th big crystal rock left the entrance (hidden) |
| Blue Shard hidden | Ground space 3 spots right and 1 spot down from the 2nd big crystal rock right the entrance (hidden) |
| Max Repel hidden | Ground space between the 2 pillars right the entrance (hidden) |
| Water Gem | Up the 2 pillars left the entrance |
| Zygarde Cell | On the lower left small island, requires Surf / Golden Surfboard ☀ |
| Waterium Z | Lower right of the area accessed from Valor Chamber |
| Mining Rock | B1F; down the middle big crystal rock upper left the area, requires Surf / Golden Surfboard |
| Mining Rock | B1F; at the tiny path middle the area, down from the stairs |
All 28 pickups the official wiki records for this area. "Hidden" means it does not show on the map. Descriptions are the wiki's own, so "up the" and "left the" are directions from a landmark, not typos.
Pokémon you can catch here
| Pokémon | Type | Levels | Rate | Method |
|---|---|---|---|---|
| Spheal | Ice/Water | 36-39 | 65% | Surf |
| Seel | Water/Water | 39-40 | 25% | Surf |
| Dewgong | Water/Ice | 37-39 | 7% | Surf |
| Sealeo | Ice/Water | 37-39 | 3% | Surf |
| Goldeen | Water/Water | 25-26 | 70% | Fish Old |
| Carvanha | Water/Dark | 25-26 | 30% | Fish Old |
| Spheal | Ice/Water | 35-36 | 60% | Fish Good |
| Seel | Water/Water | 35-36 | 20% | Fish Good |
| Basculin | Water/Water | 35-36 | 10% | Fish Good |
| Basculin | Water/Water | 35-36 | 10% | Fish Good |
| Seaking | Water/Water | 65-69 | 40% | Fish Super |
| Arrokuda | Water/Water | 65-69 | 35% | Fish Super |
| Walrein | Ice/Water | 65-69 | 22% | Fish Super |
| Sharpedo | Water/Dark | 65-69 | 3% | Fish Super |
| Psyduck | Water | 35-37 | Six | Interact |
| Golduck | Water | 38-40 | Two | Interact |
| Woobat | Psychic/Flying | 25 | Four | Interact |
| Corsola | Water/Rock | 30 | One | Interact |
| Sealeo | Ice/Water | 36,38,39 | Two | Interact |
| Spheal | Ice/Water | 36-39 | 65% | Surf |
| Seel | Water/Water | 39-40 | 25% | Surf |
| Dewgong | Water/Ice | 37-39 | 7% | Surf |
| Sealeo | Ice/Water | 37-39 | 3% | Surf |
| Goldeen | Water/Water | 25-26 | 70% | Fish Old |
| Carvanha | Water/Dark | 25-26 | 30% | Fish Old |
| Spheal | Ice/Water | 35-36 | 60% | Fish Good |
| Seel | Water/Water | 35-36 | 20% | Fish Good |
| Basculin | Water/Water | 35-36 | 10% | Fish Good |
| Basculin | Water/Water | 35-36 | 10% | Fish Good |
| Seaking | Water/Water | 65-69 | 75% | Fish Super |
| Walrein | Ice/Water | 65-69 | 22% | Fish Super |
| Sharpedo | Water/Dark | 65-69 | 3% | Fish Super |
| Tyrogue | Fighting | 20 | One | Gift |
| Kingler | Water | 38 | One | Interact |
| Spheal | Ice/Water | 36-39 | 65% | Surf |
| Seel | Water/Water | 39-40 | 25% | Surf |
| Dewgong | Water/Ice | 37-39 | 7% | Surf |
| Sealeo | Ice/Water | 37-39 | 3% | Surf |
| Goldeen | Water/Water | 25-26 | 70% | Fish Old |
| Carvanha | Water/Dark | 25-26 | 30% | Fish Old |
| Spheal | Ice/Water | 35-36 | 60% | Fish Good |
| Seel | Water/Water | 35-36 | 20% | Fish Good |
| Basculin | Water/Water | 35-36 | 10% | Fish Good |
| Basculin | Water/Water | 35-36 | 10% | Fish Good |
| Seaking | Water/Water | 65-69 | 75% | Fish Super |
| Walrein | Ice/Water | 65-69 | 22% | Fish Super |
| Sharpedo | Water/Dark | 65-69 | 3% | Fish Super |
| Horsea | Water | 38 | Six | Interact |
All 48 encounter rows the official wiki records.
Watch it: recorded playthroughs
Recorded playthroughs, linked to the exact moment.
| Shows | Recording | Version |
|---|---|---|
| Whole episode | Pokemon Rejuvenation V14 Episode 31 - Down to Aquamarine Depths ThumsRipa Gaming | V14 |
| Aquamarine Cave | Pokemon Rejuvenation V14 Episode 28 - Awkward Reunions ThumsRipa Gaming | V14 |
Recordings belong to their creators and are linked, not reproduced.
Aquamarine Cave FAQ
Where is Aquamarine Cave and what does it need?
On Terajuma Island, between Route 6 to the east and west and the Secluded Shore to the north. It needs Rock Smash, Surf, Rock Climb and Dive.
What is in the Aquamarine Ruins?
A Dive-only area inside the cave, reached with Dive or the Golden Scuba Gear.
How many items are in Aquamarine Cave?
29 recorded pickups, most of them hidden, plus a Zygarde Cell on the lower-left small island and the Waterium Z from the Valor Chamber side.
What can I catch in Aquamarine Cave?
49 recorded encounter rows across three floors. Surf brings Spheal at 65% in the high 30s, and the Super Rod reaches the high 60s.